Large City: Ftíhti̊boke Ji̊ Qi̊v

Ftíhti̊boke Ji̊ Qi̊v

Ftíhti̊boke Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceHujdàj Region
RegionÈq Wæzǐ Woodlands
Founded1161
Community LeaderLord Reidduibelyn
Area126 km2 (50 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation1336 m (4383 ft)
Average Yearly Precipitation288 cm/y (113 in/y)
Population29814
Population Density236 people per km2 (596 people per mi2)
Town AuraElven High Magic
Naming
Native nameFtíhti̊boke Ji̊ Qi̊v
PronunciationFtíhti̊ /ˈboke/
Direct Translation[painting] [fence; wall]
Translation[Not Yet Translated]

Ftíhti̊boke Ji̊ Qi̊v (Ftíhti̊ /ˈboke/ [painting] [fence; wall]) is a subtropical Large City located in the Hujdàj Region of the Tetburland.

The name Ftíhti̊boke Ji̊ Qi̊v is derived from the Sylvin language, as Ftíhti̊boke Ji̊ Qi̊v was founded by Uhleish, who was culturaly Tauran.

Climate

Ftíhti̊boke Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Ftíhti̊boke Ji̊ Qi̊v receives an average of 288 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Ftíhti̊boke Ji̊ Qi̊v covers an area of nearly 126 km2 (50 mi2), and an average elevation of 1336 m (4383 ft) above sea level.

Overview

Ftíhti̊boke Ji̊ Qi̊v was founded durring the late 13th century in summer of the year 1161, by Uhleish. The establishment of Ftíhti̊boke Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ftíhti̊boke Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Ftíhti̊boke Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ftíhti̊boke Ji̊ Qi̊v is was constructed arround several broad cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ftíhti̊boke Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Ftíhti̊boke Ji̊ Qi̊v gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Ftíhti̊boke Ji̊ Qi̊v makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Ftíhti̊boke Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ftíhti̊boke Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ftíhti̊boke Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ftíhti̊boke Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ftíhti̊boke Ji̊ Qi̊v's parks.

Ftíhti̊boke Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ftíhti̊boke Ji̊ Qi̊v.

Ftíhti̊boke Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ftíhti̊boke Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ftíhti̊boke Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ftíhti̊boke Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ftíhti̊boke Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ftíhti̊boke Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ftíhti̊boke Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ftíhti̊boke Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Ftíhti̊boke Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.

Ftíhti̊boke Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ftíhti̊boke Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Ftíhti̊boke Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ftíhti̊boke Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Ftíhti̊boke Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ftíhti̊boke Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ftíhti̊boke Ji̊ Qi̊v's natural decorations nor waterways.

Ftíhti̊boke Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ftíhti̊boke Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ftíhti̊boke Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Ftíhti̊boke Ji̊ Qi̊v. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Ftíhti̊boke Ji̊ Qi̊v a notably resourceful and hearty people.

Ftíhti̊boke Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Ftíhti̊boke Ji̊ Qi̊v all of the cats speak in a dead language.

The Beetle, Giant Stag near Ftíhti̊boke Ji̊ Qi̊v are known to be more aggressive than normal.

Ftíhti̊boke Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Necromancy energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 61
  • Farmers: 90
  • Farm Laborer: 175
  • Hunters: 99
  • Milk Maids: 74
  • Ranchers: 37
  • Ranch Hands: 83
  • Shepherds: 80
    • Farmland: 119554 m2
    • Cattle and Similar Creatures: 7453
    • Poultry: 89442
    • Swine: 5962
    • Sheep: 298
    • Goats: 59
    • Horses, Mounts, and Beasts of Burden: 2981

Craftsmen

  • Arms and Toolmakers: 63
  • Blacksmiths: 62
  • Bookbinders: 37
  • Buckle-makers: 41
  • Cabinetmakers: 60
  • Candlemakers: 99
  • Carpenters: 112
  • Clothmakers: 90
  • Coach and Harness Makers: 32
  • Coopers: 76
  • Copper, Brass, Tin, Zinc, and Lead Workers: 42
  • Copyists: 28
  • Cutlers: 25
  • Fabricworkers: 70
  • Farrier: 161
  • Furriers: 19
  • Glassworkers: 93
  • Gunsmiths: 68
  • Harness-Makers: 28
  • Hatters: 64
  • Hosiery Workers: 21
  • Jewelers: 34
  • Leatherwrights: 76
  • Locksmiths: 29
  • Matchstick makers: 44
  • Musical Instrument Makers: 45
  • Painters, Structures and Fixtures: 37
  • Paper Workers: 40
  • Plasterers: 40
  • Pursemakers: 53
  • Roofers: 32
  • Ropemakers: 28
  • Rugmakers: 28
  • Saddlers: 57
  • Scabbardmakers: 62
  • Scalemakers: 32
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 29
  • Soap and Tallow Workers: 104
  • Tailors: 192
  • Tanners: 37
  • Upholsterers: 45
  • Watchmakers: 42
  • Weavers: 93
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 20
  • Beer-Sellers: 41
  • Booksellers: 48
  • Butchers: 70
  • Chandlers: 78
  • Chicken Butchers: 86
  • Entrepreneurs: 31
  • Fine Clothiers: 80
  • Fishmongers: 78
  • Florists: 17
  • Potion Sellers: 51
  • Resellers: 129
  • Spice Merchants: 39
  • Wine-sellers: 57
  • Wheelwright: 48
  • Woodsellers: 28

Service workers

  • Bakers: 156
  • Barbers: 116
  • Coachmen: 41
  • Cooks: 124
  • Doctors: 65
  • Gamekeepers: 47
  • Grooms: 25
  • Hairdressers: 114
  • Healers: 79
  • Housekeepers: 82
  • Housemaids: 198
  • House Stewards: 96
  • Inns: 29
  • Laundry maids: 56
  • Maidservants: 110
  • Nursery Maids: 57
  • Pastrycooks: 119
  • Restaurateur: 114
  • Tavern Keepers: 129

Specialized Laborer

  • Ashworkers: 40
  • Bleachers: 28
  • Chemical Workers: 16
  • Coal Heavers: 58
  • In-Town Couriers: 62
  • Long Haul Couriers: 63
  • Dockyard Workers: 60
  • Gas Workers: 14
  • Hay Merchants: 25
  • Leech Collectors: 79
  • Millers: 76
  • Miners: 62
  • Oilmen and Polishers: 47
  • Postmen: 72
  • Pure Finder: 39
  • Skinners: 87
  • Sugar Refiners: 16
  • Tosher: 44
  • Warehousemen: 110
  • Watercarriers: 65
  • Watermen, Bargemen, etc.: 85

Skilled Laborers

  • Accountants: 38
  • Alchemist: 44
  • Clerk: 57
  • Dentists: 29
  • Educators: 83
  • Engineers: 45
  • Gardeners: 30
  • Mages: 21
  • Plumbers: 33
  • Pharmacist: 35
  • Professors: 13
  • Scientists: 22
  • Wizards: 12

Civil Servants

  • Adventurers: 28
  • Bankers: 44
  • Civil Clerks: 63
  • Civic Iudex: 33
  • Consultants: 19
  • Exorcist: 63
  • Fixers: 34
  • Kami Clerk: 59
  • Landlords: 54
  • Lawyers: 37
  • Legend Keepers: 47
  • Militia Officers: 248
  • Monks, Monastic: 99
  • Monks, Civic: 93
  • Historian, Oral: 66
  • Historian, Textual: 36
  • Policemen, Sheriffs, etc.: 76
  • Priests: 124
  • Rangers: 41
  • Rat Catchers: 44
  • Scholars: 47
  • Spiritualist: 55
  • Slayers: 17
  • Storytellers: 104
  • Military Officers: 106

Cottage Industries

  • Brewers: 85
  • Comfort Services: 129
  • Enchanters: 34
  • Herbalists: 32
  • Jaminators: 93
  • Needleworkers: 87
  • Potters: 48
  • Preserve Makers: 87
  • Quilters: 40
  • Seamsters: 175
  • Spinners: 90
  • Tinker: 34
  • Weaver: 74

Artists

  • Actors: 31
  • Architects: 11
  • Bards: 45
  • Costumers: 18
  • Dancers: 35
  • Drafters: 18
  • Engravers: 23
  • Fine Furniture Carpenters: 14
  • Glaziers: 32
  • Inlayers: 28
  • Musicians: 90
  • Painters, Art: 15
  • Playwrights: 32
  • Sculptors, Art: 25
  • Wood Carvers: 99
  • Writers: 114

Produce Industries

  • Butter Churners: 96
  • Canners: 90
  • Cheesmakers: 99
  • Ice Merchants: 13
  • Millers: 66
  • Picklers: 51
  • Smokers: 36
  • Stockmakers: 34
  • Tobacconists: 44
  • Tallowmakers: 70

11341 of Ftíhti̊boke Ji̊ Qi̊v's population work within a Foundational Occupation.

16983 of Ftíhti̊boke Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1490 (5%) are noncontributers.

Points of Interest

Ftíhti̊boke Ji̊ Qi̊v is known for its unusual rock formations.

POI

History

History